![]() Important information about economics and engineering is withheld. Beginners are presented with half-a-dozen Post-it sized text pop-ups and expected to get on with it. The simple premise is served by a clean, logical GUI, but that doesn't excuse the absurdly brief tutorials. Entangle these loci in a net of mutually beneficial transport routes and settlements should grow while you prosper. The randomly generated gridless maps are sprinkled with towns and industries. With long-distance rail line construction an expensive business, the early phases of most sessions tend to be dominated by bus stop placement and coach and cart purchasing. Made by five chaps from the unlucky Swiss city of Schaffhausen Train Fever is actually as interested in buses, trucks and trams as it is in trains. Accept these crushing disappointments - recognise that £20 has secured you a compelling Transport Tycoon replacement with a few annoying yet surmountable flaws, rather than a fog-wreathed microbial mystery - and enjoyment is almost inevitable. ![]() ![]() The climactic scene doesn't take place in the horsehair storeroom of the GWR upholstery shop in Swindon. Pressing 'm' doesn't bring up a microscope view. Pressing 'h' doesn't hail the nearest hansom cab. ![]() In Train Fever you don't play Basil Batchley-Lytton, a Holmes-style epidemiologist investigating a gruesome skin disease sweeping Victorian Britain.
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